Shë Yösaoi – The Sylphs

Well now, it has been a long time since I last made an installment in this series…essence page for sylphs

Shë Yösaoi. The Masters of the Air and Winds. Second-born of the tribes of Ithelak. Ancient in lore and thought. Lost from the middle spheres of the world for centuries and millenniums. Remembered only for their last great act: their treachery in the Great War.

The second-born of the race of creatures that God created to call His children, were twins one of another. They were white in flesh and hair, and their eyes were a clear blue like that of the edge of a white cloud mirroring the sky. Their joyful voices and laughter cheered all who heard them, and they made many childish songs that are now regarded as supreme works of genius and art. Their names were Aoæma and Omiei.

They grew rapidly, and soon outstripped Ëlwëth in height and in prowess in climbing, for they always loved the high places. They often climbed together in the mountains and trees, rejoicing in the feel of the wind in their light hair and on their limbs.

Gradually as they grew older, they came to love each other in more than just friendship and siblinghood. At last in their maturity they were wed to each other, and loved each other yet the more.

When the time came for the gifts of God to be given to the tribes, they were blessed very greatly to their liking. They were given great ability in song and speech, and in the powers of the Aurein, such that they were able to lift themselves up into the air and climb to great heights unreachable before. They were also enabled to command the air to form itself into an invisible solid at their bidding and design, either by will or by song. They used this to build great bridges and stairs in the mountains that opened up great regions to others not as agile and able as them. They were also gifted with a keenness of sensitivity to the weather, and were able to predict what would soon occur with ease.

When the rebellion took place, they shrunk from combat, and hid in the mountains, but were seduced by the Dwarves in the end to the side of darkness, and were broken in the ensuing war. After the Deluge, they retreated to their fastnesses in the mountains and came rarely to the middle sphere of the world, preferring to live in liberty from the confines of society.

When the Great War came, they withdrew even farther, not daring to make any appearance lest they became involved. But even they could not avoid it in the end, and they joined the Elves on the request of the Zidain, the Wizards. But soon after they engaged in the battle and won great victories for the right side, they fell away and tried to set up their own empire, and were tricked by the Men into aiding the cause of darkness, though they knew it not. They became hated for this, and for breaking their oath to help in the war, and they fled to the mountains, leaving little trace of their involvement, except in legend.

They dwindled gradually to weakness, even in their own heights. But they remained pure from mingling the longest, and thus maintained their power, and became known as hermit magicians who hated people and cast trapping spells on unwary explorers of the mountains. But these were rarely true, and they liked most to live in simplicity and peace on their mountains, tending their cattle and living with the wind and their voices.

This is a long-awaited article on the 5th of my 7 tribes in Ithelak, my world. I am not sure when the next will come out, but I hope it won’t take as long as this to write. 🙂 If you want to read the rest of the series, follow this link:

https://siremethmimetes.wordpress.com/tag/tribes/

Let me know what you think! And feel more than free to ask questions. I love to talk about my world. 😀

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CFS: Part 7



Greetings,

At last! The last one!

7. ‘How’ Stage

    1. How does your character display his various moods?

      What are the distinctive mannerisms that show the various moods of your character? What does he do/say when he is pensive, angry, afraid, excited, in love, etc.? Be simple (“whenever he is afraid he stands on his head and yodels” is not quite right), realistic (but imaginative), and natural (would he really do that?).

    2. How does your character live normal life? habits/hobbies/normal life

      What habits guide your character during his day to day life? What are his hobbies and curious interests? What is normal about him? Now is when you get to say that he likes blueberries but not blackberries, and that he likes to look at the stars, or that he hates running. Also, does he brush his teeth? Is he neat and tidy? Or is he like me: toss-it-there-so-you-can-find-it-later?

    3. What is your character’s frame?

      What shape is your character? Is he tall, short, wide, lean, muscular, wimpy? What shape is his face? Does he have a strong jaw, a high forehead, maybe a wide cranium? How well built is he?

    4. How does your character fight?

      What system of martial arts does your character use predominantly? Does he prefer to keep at a distance and cast projectiles, or use a sword and spear at closer range? Does he prefer striking to ground fighting? Does he fight at all? What sort of tactics does he use?

    5. What are your character’s features?

      Everyone has certain distinctive characteristics that are unique about his or her face and body. These make up what we immediately recognize as that person, even before we hear their voice. Most people realize this, and spend time filling out endless character charts of the hair and eye color and etc. of their characters. There is a lot more. George MacDonald said no description of a character was complete until you had described, among other things, their nose. Therefore, we have compiled a short, and by no means exhaustive, list of features to consider in your description of your character: hair, eyebrows, facial hair, eyes, nose, mouth, teeth, cheekbones, ears, chin, hands, fingers, and complexion.

    6. How does your character speak?

      Does your character have a deep, high, whiny, cruel, or cold voice? Is there any particular turn of speech that is distinctive to him? Does he ask questions in a particular way, or does he neglect a certain grammatical rule? Does he have an accent? Is he proper, witty, or laconic? You get the point.

    7. What does your character wear or carry with him?

      What is you character’s choice of clothing? Of course, he will end up in situations that will dictate his garb, but what about when he is able to choose? Does he dress very austerely, or very casually? Does he like foreign clothes, or maybe he likes to make his own (odd, but you never know)? What weapons does he carry about with him? What heirlooms are important to him?

  1. How does your character look? What are the distinctive characteristics of his appearance? This is the last stage, and you can at last have fun with what your character looks like. Yes, it is important (just not as important as the rest), so go be creative and artistic!

There you go, our fractalling system for characters. We are very proud of it. Though, to be honest, we have not yet succeeded in sending one of our characters all the way through it. I tried once, and ended up with a very deep character, and a novel to boot, before I got to the sixth step on the first stage. Oh well. I hope you will benefit from reading this very long system, even if you don’t use all of it.

With joy and peace in Christ,

Jay Lauser aka Sir Emeth Mimetes

World History Fractalling System

History Fractalling System Mind Map

Greetings,

World History is one of the most important things that needs to be fractalled out in your fantasy world. Without it, your world will be disconnected, and it will not have the overarching continuity that is necessary for the development of your other facets. World History gives you a framework from off of which you can build the histories of your races, nations, and cities. Without that framework, you end up with a messy hodge podge. World History can be called the backbone of your world. So, here we go to develop it for you.

There are three main components to your world’s history: Pivotal events, Ages, and Empires (not the video game).

GLOBAL, PIVOTAL EVENTS

These are things that happen once, and never happen again. They occur, and the whole world is dramatically different because of it. They are generally divine in nature, or are connected to the unfolding of God’s plan for the world in some key way. They are the undergirding events that shape your world. They cannot be left unconsidered.

Earth had seven particular events like this. Your world need not necessarily have them all, but each needs to be carefully considered for inclusion. If you don’t include one, there needs to be a jolly good reason why not. Period. The same goes for additional events that did not occur on Earth. These are alright, and they are somewhat advisable. Especially if you have a very good cobha. You need to consider these, though, and figure out why they did not happen on Earth.

Here are the seven C’s of Earth’s history: Creation, Corruption, Catastrophe, Confusion, Christ, Cross, & Consummation (thanks to AIG for that alliteration). If you are not familiar with them, you need to read your Bible more, definitely. Take each of them and figure out if they are in your world. If they are, how are they different? What events shaped them to be different from ours? How were the people involved different? And especially, how does the cobha of your world affect it?

AGES

Every World History worth anything has ages. These put a very artistic and dramatic sound to dates (‘In the Fourth Age of the world, in the Second Year of my reign, my court jester tripped and spilled soup on my royal personage.’), but more than that, they give a realistic and helpful organization to your world. These can almost be seen as stages between great events, because great events usually mark the beginning and end of the great ages. But these events are not limited to the global ones above. And sometimes there are several different views on which ages were when in different parts of a world. So they are definitely not static, or absolute. You can have one race with five ages, another with three, and so on.

But in any case you need to look at these different kinds of ages to get some inspiration at the least.

Beginning Ages: are defined by being at the beginning of the world. These sorts of ages are dramatically different from the others in many ways, simply because they have no history at all. The world is fresh, and in mint condition. There are very few affects of any curse as of yet (generally speaking, of course, your cobha might be different).

Foundational Ages: are defined by being at the beginning of the world that lasted and became the world that mostly everything happens in, and are therefore foundational to it. Basically, the first age after the Catastrophe.

Imperial Ages: are defined by having many, large world powers one after the other. Sometimes there is one age per empire. But basically they are defined by having the whole world under one thumb at one time.

Growth/Industrial Ages: are generally left out of fantasy pictures, but they are there all the same to be considered. These ages are defined by the predominant technology at any one time. They are harder to develop because this is when technology takes on a new life and things change rapidly. Technologies are very variable, and can be implemented in a huge variety of forms (which is why these ages are so hard to develop).

End Ages: are when the world is coming to an end. Of course there is much debate about these sorts, even in our world (maybe especially in our world). So, basically, you can do what makes the most sense with your history and your cobha.

Dark Ages: are not nice to live in, but are fun to write about. Very simple.

Golden Ages: are nice to live in, but boring to write about. Very interesting.

EMPIRES

Empires define a lot in your world. Especially in the time periods that most fantasy stories are written in. Empires affect all the rest of your history, and you can’t easily insert them after everything else is already figured out. So figure them out early.

There are several different aspects of any one empire that can be considered and fractalled out. Here is our list:

Period: when does the empire exist? How long does it last? What other events occur during its life span?

Manner: what type of empire is it? What is its governing system? Who are its leaders? Is it a good or an evil empire? What does it do while it is in power? What areas of life does it presume to control?

Reach: what parts of your world does it reign over? How big is it? Where are its borders, and why do they only go that far?

Evolution: how does it change over time? What are the fluctuations of its borders? Does it start good and end bad? What happens in the middle? Does its manner change?

Rise: focus on its beginning. How did it become an empire? Why did it achieve that level of power? Who led it to that place? Why didn’t the other nations prevent it? What was its advantage? What was its goal? How did the squirrels feel about it?

Fall: focus on its grisly fall. These are generally rather interesting. What made it change that made it lose its equilibrium? What overthrew it? Why did they let it? How was it corrupted? How did it affect the other nations when it fell? What did they do afterwards? What changes occurred to the people?

There you go. The three main parts of a World History, and some helpful questions that should get you started. Remember, look for the reasons why things happen, and for how they affect everything else. These are the most important things to remember and focus on.

Hope this helps! Be sure to be creative, and let me know how it works out! Any questions or suggestions are also welcome.

With joy and peace in Christ,

Jay Lauser aka Sir Emeth Mimetes

CFS: Part 6

Greetings,

This is the next to last one.

6. ‘Where’ Stage

    1. Where does your character’s national culture come from?

      Figure out the nation that most influenced his lifestyle by its culture. Tell what got impressed into him. Study how his nation became assimilated into his blood.

    2. Where is your character located in his nation’s creeds or castes?

      Each nation has its own system of hierarchies. Some nations focus on a division by your religion, others by your occupation, others by your level of success, others by other random, various things (maybe bearded people are ostracized…). How does this affect your character? And where does he fit into it all?

    3. Where does your character have his allegiance to?

      Some people are from one nation’s culture, but his allegiance is to some place completely different. If his nation and another went to war, which side would he be on? What would he do? Does he despise patriotism entirely?

    4. What is your character’s education and expertise?

      What does he know? What has he learned? Does he value learning? Does he like to learn? Is he an expert on ancient hair follicles? Or maybe extinct pigs teeth? Or just possibly something rather ordinary, like rat health.

    5. What race or tribe does your character come from?

      Hmmm, rather self evident there. But think about it. Elves are rather different from Dwarves by most accounts, and French people are very different from Chinese people I am told. Centaurs are definitely different from Griffins.

    6. What language does your character speak?

      Ah, language. I love languages (or maybe I just love talking). But language really affects your character and how he thinks. Study his language, and see what it might tell you about him. The definitions of terms define the debate. The definitions that a man uses define his thoughts.

    7. What occupation does your character have?

      Is your character an artisan, a priest, a carpenter, an architect, a scholar, an assassin? How does he view his job? How does he work? Is he skilled and professional? Or is he slovenly and lazy? How does he view other jobs? Is he content?

  1. A person’s location, mentally and physically, affects him greatly. You need to study out how a person’s environment affects him and his life.

See you next time…

CFS: Part 5

Greetings,

Yet another, we are almost done!

5. ‘When’ Stage

    1. When someone first meets your character, what does he know about him?

      First impressions are very important: what do people notice first about your character? A lot of times it is not representative of his real self, but it is very important to understand this aspect of his character.

    2. When someone works with your character for a while, what does he know about him?

      Working with someone really shows some interesting things. You learn different things about him than you would in other ways. It is almost like he is a different person, but not really. How does this apply to your character?

    3. When someone goes through a tragedy with your character, what does he know about him?

      Tragedies mold lives in ways nothing else can. It knits together, tears apart, and builds very strange relationships. How does your character handle tragedies with other people?

    4. When someone is an enemy of your character, how does he perceive him?

      Imagine that you only ever saw your character through a gauze of anger, distrust, and deceit. What would stand out to you? What weaknesses would you notice and try to exploit? What sort of an effect would your character’s personality have on you and your devious schemes to destroy him?

    5. When someone has been a friend of your character for years, what does he know about him?

      When a character finally opens up more than before, what do you see? What can you tell about him by adding up several years of experience with him? What rare occasions have enlightened you to some otherwise obscure passage in his life? How does he treat you?

    6. When someone has known your character all his life, or is married to him, what does he/she know about him?

      What are the deepest things that can be known about your character? What never comes to light, except to those extremely close to him? Even if no one is that close to him, say ‘What if’ and explore.

    7. What is there about your character that no one knows, and never will know?

      There are things about your character’s history and personality that only God and himself know. Sometimes not even he knows them. There will be very few things like this that you will be able to ferret out, and they will probably not go into the story, of course (it is possible to do it, but it needs to be done well). But they will lend depth to the rest of him. I would say this is hardest part.

  1. It takes time to get to know people. And different people let others into their lives at different speeds and in different ways. This is a very important part of you character that you need to develop. It is dependent on many of the other things that we have already figured out, but it still has a lot of creativity left in it. Finding out the timing of your character is very important, so let’s go.

Keep going if you are trying this!

CFS: Part 4

Greetings,

Next…

4. ‘If’ Stage

    1. What if your character’s religion was different? If your character believed something very different than what he does, how would he act with the other religion? If he was a catholic, what kind of catholic would he be? If he was an atheist, what kind of atheist would he be? If he was a Christian, what kind of a Christian would he be? Would he hold to this or that denomination? Would he tithe, go to church, or just act the same as before?
    2. What if your character lived in a different world?If your character grew up in our world (if this is a fantasy story), what jobs, skills, habits would he have? What if he grew up in Narnia or some other fantasy world that someone has created? What would be different about him, and what would be the same?
    3. What if your character had a different history (family, friends, etc.)? If your character grew up in a broken home, what would he be like if he grew up, instead, in a close-knit home? If his family had been from a different religion, or immigrants, or richer, or poorer, what would be different? If that girl hadn’t turned him down, if that friend had betrayed him, what would he have done?
    4. What if your character was a different gender? If your character is a boy, what would he have been like if he was a girl? If your character is a girl, what would she be like if she was a boy? This is a really hard one, but it provides some very interesting insights into your character, and into the opposite gender from you as well. 🙂
    5. What if your character had a different occupation or abilities? What if your character was an archer instead of a swordmaster? What if he was a policeman instead of a doctor? What if he was a king instead of a businessman? What if he was skilled at wrestling? What if he liked art?
    6. What if your character was from a different race or nation? What if he was a centaur? What if he was an Elf? What if he was from a different nation? If you are not doing fantasy (and of course there is only one race on earth), you can still look at the very different cultural people groups of our world and change that.
    7. What if your character looked different? Let us say you know that your character hates being short: what if he was tall? Change his appearance. If your character is a girl, this has more of an effect, I think, but not much more.
  1. This stage will force you to violently separate your character from your perception of his circumstances and attributes: from everything that he has no choice about and some that he does. You will need to imagine what your character would be like if he was in a different place or if he was in a different situation or if he looked different, etc. You might not know what your character really is in many of these questions, but that just makes it easier. Simply try various combinations of these variables and see how your character changes, and what stays the same.

Have any of you got anything yet?

CFS: Part 3

Greetings,

Next part…

3. ‘Why’ Stage

    1. What axioms and definitions influence your character’s decisions? Everyone has certain unique definitions and fundamental assumptions that act as the foundation for his beliefs. For example: materialists define science in a way that excludes God, and this affects their use of science dramatically: they will not allow a divine foot in the door. What are the assumptions, dogmas, and biases that your character has as an integral part of his nature?
    2. What does your character believe about origins and how does that influence his decisions? What does your character believe about where we all came from? What does he believe about creation? How does he view his beliefs? How does it affect the way he acts and makes decisions? Does he believe that a god created everything, or does he believe that everything made itself? Was it long ages ago, or only recently? Does he believe that we cannot know?
    3. What does your character believe about afterlife and how does that influence his decisions? What does your character believe about what happens when we die? Do we just vanish into oblivion? Do we have another chance? Do we reincarnate? Are we faced with a judgment day? How does he see this as affecting his life? Does he care?
    4. What does your character believe about law and how does that influence his decisions? What is your character’s source of morals? Who does he hold to be the authority? Whose commands does he respect? Does he value authority at all? Does he consider the Bible (or whatever is in your world if this is fantasy) to be the revealed Word of God? Does he let any of this impact his life or decisions?
    5. How does your character’s family influence his decisions? What was the situation with your character’s family? How did his parents bring him up? Did he know his parents? Was he the oldest, the youngest, an only child? Maybe he was abandoned, and didn’t know his parents? These all affect a person a lot, and will provide experience from which he draws to help him decide how to react to the world. How does he allow these circumstances to influence him?
    6. How do your character’s friends influence his decisions? Does your character have friends? What kind of friends are they? Where are they leading him? What do they want him to be like and act? Are they close, or distant? Do they like him, and how does he perceive them?
    7. What religion does your character subscribe to externally? Not everyone actually believes in the religion that they claim to practice. We have already settled what your character believes, but what does he subscribe to, or practice? He might be an atheist, but maybe he acts like a catholic because he likes the traditions. Why does he act religious? Does he act religiously at all?
  1. Everyone has a worldview: a set of beliefs that defines how they make their decisions. Everyone also has a history of circumstances that works with those beliefs to influence how and why they act the way they do. These two facets of your character make up the Why of their actions and decisions. You need to understand this part of your character intimately or else he will be very shallow indeed. Remember that not everyone is consistent or predictable (actually, no one is), so do not be too picky about making sure that he makes complete sense. The important part is that he makes sense to himself.

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